Is it going to be story or gameplay driven? We did put the real life Hanwell clock-tower in however, at the request of a fan. Although Hanwell is a real place in London, the games setting is of course fictional. "The storyline is completely interwoven with the city, the only reason the things that are happening to your character is because of Hanwells existence. What exactly is the significanc of Hanwell, the city, to the games storyline? I figured the best way to realise this universe was with complete freedom in the form of a video game. From this I made the short film “Anomaly”, but it really only scratched the surface of this potential universe. Something pinged in my head and I thought “What if these things were everywhere and people just lived with them, even having contingencies in place to deal with them”. The film was based on this exact premise, I was watching something on TV I forget, but they were running from a monster. "A couple of years ago I made a short film for BBC3’s horror competition show “The Fear”. What inspired you to make Welcome to Hanwell? You'll also encounter giant spiders, crazy humans, ghosts, tainted and battle with your own psyche. This blinds you, so you'll have to rely on you're HCPP radar device to see in short pulses. Encounter a Dark Orb and it'll suck you in leaving you tainted by darkness. The Burner will just charge you and thrash away until you're down. The Witch for example can teleport, she might put herself right in your path if you disturb her, or she might disappear before your eyes mid swing if you managed to get in a hit or two. "There are a few different types of enemies each with their own abilities. What kind of enemies will players run into? Once in Hanwell, you can do as you please, chase The Doctor and find out why he had you in a makeshift morgue, uncover the secrets of The Council or just take a stroll and look for interesting stuff. You’ll encounter creepy warped beings in the upper floors of the Hospital, or just hop from one normal house to the next, uncovering the remnants of everyday lives in Hanwell. You’ll find yourself in an old English pub one moment trying to figure out what happened there during the fall, then exploring underground maintenance tunnels the next. Within Hanwell are a huge selection of environments to explore. But the game is almost exclusively set in Hanwell. "It all takes place in Hanwell, with some excursions to other worldly locations. Where will the majority of the game take place? We also have the code implemented for a pistol, but I’m on the fence as to whether this will be included or not since this might detract from the claustrophobic frantic survival feel of the game. "We're aiming for 50 melee weapons, each with stats similar to what you might find in an RPG. How many different weapon options will there be? There are different types of enemies that you can defend yourself against. "A bit of both. Whenever The Brute is around you're entirely defenseless, there isn't a weapon in the game that would inflict even a scratch, so you'd better just hide, and when you get the chance, run. What kind of gameplay will your game consist of? More defenseless or survival? The rest of the world closed the gates and left Hanwell to rot. In addition to this, you are being stalked by a mysterious individual who seems to be everywhere. But the council has fallen, the memories you have of Hanwell have faded, and failing equipment with lack of warning has become a major issue. With the help of the HCPP, Hanwell became one of the safest, if most inconvenient places on the planet. Providing equipment and expertise on prevention and preparation. When the anomalies first emerged, the Hanwell Council of Public Protection (HCPP) was formed to keep residents safe. You wake up in a makeshift morgue set up in the abandoned maintenance tunnels beneath Hanwell Power Plant. I got a hold of Seedhouse to ask him a few questions on his nightmare town. Planning to launch October 20th on Steam, with hopes of making its way on to console later, they had launch a new trailer recently which made me want to know more about the game. Welcoming players to enter the nightmarish town called Hanwell is developer Nathan Seedhouse! Welcome to Hanwell is an open world horror game that lets you travel through the town and interact with others that live there all-the-while handling various monsters!
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |