Trademark will disable when Chamber moves out of range, and reactivate once he is inside.Chamber no longer incurs an additional cooldown when recalling his Anchor after teleporting.Destroying Rendezvous teleport anchor now disables it for the remainder of the round, instead of being placed on a cooldown.Headhunter is unaffected by this change.Increased weapon equip time after teleporting 0.4s > 0.7s.You can teleport to the Anchor while on different verticality so long as you are within its radius.Removed teleport activation height restriction.Chamber now places a single anchor that can be teleported to while inside its range.This is explicitly meant to reduce low-precision body-shot spam as an effective combat measure at range. Spread increased after 2nd bullet, when spamming.Boombot and Prowlers on the other hand have felt like they require unloading too many bullets given their other strengths, so the health of those abilities have been reduced.“ Also, Killjoy’s Lockdown gets a bigger health bump to reduce the number of abilities that can destroy it solo. Damage-over-time area abilities (like Brimstone’s Incindiary and Viper’s Snakebite) now damage enemy utility ( read more in the Gameplay Systems Updates), so we’ve increased the health of 1hp destructibles so that they aren’t instantly vaporized-but can still be destroyed by one-shot in most situations. To wrap up the broad updates, we’ve taken a pass at the HP of destructible objects in the game. The areas targeted in this pass include: Total loadout cost outliers (for their respective role), Agents with lack of pistol round buy options, and unintended power relative to the cost of the ability. In addition to the Ult adjustments, we’ve also made a tuning pass on Agent ability economy. These changes should reduce their overall frequency and increase counterplay against them at the strategic level. We’ve increased the point costs of the Agent Ultimates that have large, site-wide footprints. “ With pro play heading into the offseason after the completion of an amazing Game Changers Championship, we’re taking the opportunity to hit some broad updates we’ve been looking to make along with individual Agent changes. Here’s the overview: Valorant 5.12 Patch Notes AGENT UPDATES That rebalance has now been confirmed after Riot Games revealed the full list of patch notes coming to Valorant this week. As reported last week, Valorant looked set to undergo a big rebalance of its Agent utility for Patch 5.12 after a Public Beta Environment (PBE) server patch revealed a host of meta-shifting changes.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |